Elixir of Vision(30 gp, 1hr) This green potion smells like strong ale. This fuming oil causes one's eyes to turn white when used. Drinking this elixir grants the imbiber the ability to notice acute details with great accuracy Advantage on all perception and investigation checks
Oil of Bless Weapon(40 gp, 1hr) This luminous admixture smells like rot and decay. This transmutation makes a weapon strike true against evil foes. The weapon is treated as having a +1
Potion of Bull's Strength (300 gp, 1hr) This thin viridian serum smells earthy. +2 AC
Potion of Cure Moderate Wounds (15 gp, single use) A translucent tincture, contained in a battered phial sealed with wax. User may roll hit die.
Potion of Darkvision (50 gp, 1hr) A red elixir, contained in a faceted flask with a glass stopper.
Potion of Enlarge Person (50 gp, 1hr) This smoky draught smells musty. Must be kept cold. person doubles in size, most physical stats go up %50
Potion of Protection from Cold (30 gp, 1 day) This smoky tincture smells spicy.. resistance to cold damage
Wand of Cure Moderate Wounds (3 charges) (30 gp) This yew wand was created by a Queen that practiced magic. It was given to only her most loyal subjects. Must be wielded by a sorceror, cleric, bard or wizard target rolls hit die or similar for npc
Wand of Daylight (5 uses) (75 gp) This yew wand was taken from the tomb of the vanquished vampire Goutho Taro. During night, this calls the day to roll back in.
Wand of Detect Secret Doors (3 charges) (50 gp) This ornate wand also grants the magical ability to detect undead shadows within thirty feet.
Wand of Magic Missle (3 charges) (50 gp) This hazel wand was created by a goddess of magic for her most loyal hero.
Arcane Scrolls:
Floating Disk (35 gp)
Grease (35)
Hideous Laughter (75 hp)
Magic Circle against Chaos/Evil/Good/Law (375 gp)
Nondetection (425 gp)
Suggestion (375 gp)
Sepia Snake Sigil (875 gp)
Divine Scrolls:
Command (25 gp),
Comprehend Languages (25 gp)
Shield Other (150 gp)
Unknown instrument A 2-meter long string instrument with a thin slate body and metal strings (4 of them). Easy to play and far more durable than it looks. It has no name and nobody knows where it is from.
The Dragpipes: A set of bagpipes where the bag itself resembles a dragon’s skull. The horns are exaggerated to form the reeds while the player blows through the mouthpiece connected to the back of the neck. The sound of the Dragpipes mimics the roars of different dragons so the player can convince or cause frightening presence to people making them think there is one, or many dragons.
Zamchroma - A zampogna with tubes made of a special glass that 'catch and toss' light that passes through them, giving them the appearance of being made of solidified and slowly shifting rainbows. It produces notes that echo very slightly, and overall sound heavenly or ethereal in nature.
Cetacean Song - (10gp) An ocarina seemingly crafted from snowflake obsidian that produces some decently low notes, and is shaped somewhat like an aquatic animal of some sort
Harp of Hades: (100gp) Necromantic magic flows off this instrument. Though it looks like any angelic harp, its music has been known to drive people to depression, sorrow, and madness. Any necromantic magic in the area increases in potency. Those unfortunate to hear its song are likely to see visions of horrifying events that they never knew about, such as the murder of a loved one that was disguised as a natural death or a repressed memory.
A lyre (35)that sounds inexplicably familiar to everyone that hears it. No matter what song is played, it always makes the listener feel nostalgic.
A conductor’s baton (75gp) that allows you to shift the pitch of someone talking to make it sound musical.
First Mate's Harmonica: (50gp) An old harmonica engraved with a compass card and a variety of fish. When played on land it summons a fresh breeze smelling of salt and seaweed, putting everyone in a melancholic mood missing the sea. Playing the harmonica on a boat or ship of any size however grants the mercy of the sea. As long as the bard is playing the creatures of the deep show no interest in attacking the ship, an aft wind drives the ship forward and rogue waves lose most of their power before hitting the ship. When the music ends the effect slowly wears off and things return to normal over the next 30 minutes.
Bastard Sword (Medium) (1d4 piercing) (10 gp) A distinctive weapon, wrapped in silver wire.
Dwarven Waraxe (Small) (1d6 slashing)(35 gp) Every strike by this weapon is accompanied by eerie silence. +throwing
Greatsword (Medium) (2d6 slashing) (50 gp) A finely crafted weapon This ornate weapon was created by the elves of the ancient dominion of Bariene
Kama (Medium) (1d4 slashing) (10 gp) This finely crafted weapon is said to be imbued with the spirit of the illustrious paladin Aimes, leader of the Fellowship of the Hammer.
Greatsword (Medium) (2d6 slashing) (sheds light) (100 gp) Foes slain by this weapon fade and vanish without a trace. This ornate weapon once belonged to the legendary warlord Zivoi, who slew the Horror of the Arjah Waste.
Morningstar 15 gp 1d8 piercing
Breastplate (Medium) (Acid Resistance) (14 + Dex modifier) (100 gp) This distinctive armor is said to grant its wearer immortal life, of course we know that’s not true... Was created by the legendary dwarf armorer Tare Herison (relative of Chris Harrison)
Full Plate (Medium) (18 AC, -3 dex) (300 gp) This battered armor is said to compel its wearer to defend Londorwin, the Dominion of Bats.
Hide (20gp) (12 + Dex modifier) engraved with the holy symbol of a war god. A masterwork armor, trimmed with leopard fur.
Light Steel Shield (Small) (+1 AC) (25 gp) This battered shield once belonged to the legendary hero Zboha, who defeated Eulan the Demon Duchess.
Studded Leather (Medium) (12 + Dex modifier) (45 gp) This ornate armor was taken from the tomb of the lich Bigoddua.